The Guardian's games blog convened a panel of engineers and other experts to talk about the current state of video game physics. A great deal of delving is currently going on to make better use of manifold cores so that along physics tools and engines can take odds of all the processing power ready in modern computers. Many of those tools are being put to work these days to find more realistic ways of burglarizing things, and game developers are trying to wrap their heads around destructible environments. Mike Enoch, lead coder at Ruffian Games, said, "This idea of simulating interactions and constructing the game world similar to how you would construct the real world generates more emergent gameplay, where the game plays out in a unique way for each player, and the player can come up with solutions to problems that the inventor might not have thought of." Another area that still sees a lot of heedfulness is making game signs more human, in terms of moving and looking as realistic as possible, as well as how a game's AI perceives what's happening. "The problem is not undoubtedly
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