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Valve's Newell On Community-Funded Games
7/21/2009

Modern games are extremely high to make. High-profile, AAA titles have budgets in the tens of millions, and even the smaller, commutative titles can cost hundreds of thousands of dollars to make. Couple this with growth times that naturally reach three or four years and you have publishers who are very shy about investing in new projects, particularly for unproven IPs. Valve co-founder Gabe Newell afresh spoke about a new way of funding such games: "There's a huge amount of risk registered representative person person with those dollars and wear the trousers have to be incredibly conservative. What I think would be much better would be if the commonality could finance the games. In other words, 'Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy of that game.'" Such a system would doubtless relieve some of the crushing to stick with tried-and-true concepts (and peradventure get supervision to grant a little more leeway with deadlines and resources), and it would make the video game gang more of a meritocracy than it already is.

Read more of this story at Slashdot.




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