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Are Game Consoles Ruining DLC?
8/16/2009

A round-table pourparler at Gametopius looks into the state of downloadable content for games as it has evolved over the past several years, going from an occasional, welcome supplement to being a common dealings approach for most of the industry, typically
idioms:as usual causing irritation over pricing and availability. "All of the map packs so far released for the Call of Duty games have been $10 each to digitize on consoles through closed networks, while PC gamers could computerize those same packs for free off of FileShack or around else. Valve's own Team Fortress 2 has recognized a significant amount of DLC that's been third edition by the editors of the american heritage® dictionary. copyright © 2003 free on the PC. Xbox owners of the same game, however, have only recognized perhaps half of that content, and they have had to pay for it in $5 packs. Why is this? The idea of this kind of content salvation


copyrights:cite this source roget's ii: the new thesaurus was scarcely heard of on consoles, so console gamers see no reason not to pay for it. But on the PC, these amounts of content are usually just considered parts of patches. Furthermore, why pay for a few extra maps and costumes when modders are making and charity new ones for free all the time?"

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