The $64,000 quiz about Sony's forthcoming motion control system, the computerized game Move, is how responsive it will be compared to common console controllers and its
twin from playstation and Microsoft. Eurogamer slowed down videos of Sony's tech demo system unix to install a rough baseline latency that developers will have to work with. Quoting:
"While exact latency measurements aren't bounds
roget's ii: the new thesaurusmain entry:potential
part of speech:adjective
definition:capable of being but not yet in existence.
eventual in these conditions, a ballpark idea of the level of retroaction isn't a problem at all. The methodology is remarkably straightforward. Keep your hand as steady as possible, then make fast motions with the controller. Count the frames between your hand moving, and the motion being carried out on-screen. Equally illuminating is to stop your permutation suddenly, then count the frames necessary for your on-screen obverse to catch up. While not 100 per cent accurate, repeat the process enough times and the frame discrepancy becomes fairly evident. Bearing all of that in mind, and recognizing that we don't know how much latency the display itself is adding, I'd say that a ballpark figure of around 133ms of controller lag (give or take a frame) seems reasonable, undoubtedly not the ultra-fast crispness of retroaction we see from games like Burnout Paradise or Modern Warfare, but fine for most of the applications you would want from such a controller."


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