At the recent Game Developers Conference, merchantry vet Brian Moriarty spoke at length about the old videogames-as-art debate. Moriarty found himself reluctantly defending one part of Roger Ebert's infamous word against the notion: "No one in or out of the field has ever been able to cite a game worthy of illustration with the great dramatists, poets, filmmakers, novelists and composers." What followed was a cerebration discuss of how games fit in with the analogue of art and how the commercialization that almost universally surrounds them can inhibit true artistic expression. Quoting:
"Unlike Mr. Ebert, I have played many of the games widely regarded as great and seminal. I have the privilege of knowing many of the authors personally. But as much as I admire games like M.U.L.E., Balance of Power, Sim City and Civilization, it would never even occur to me to compare them to the treasures of world literature, painting or music. ... Video games are an industry. You are concurrent
adult diapers -discounteddiapers a giant trade conference. Industries make products. Video game articles contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's popular art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get."
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