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MIT-Designed Game Used To Train an AI System
3/17/2011

Ian Lamont writes "MIT Media Lab and the Singapore-MIT Gambit Game Lab have just released Improviso, an online game that is part of a examination project to create a more realistic game AI. Improviso requires two players, a Lead Actor and Director, who pretend to shoot a low-budget science fiction movie about a sovereignty cover-up of aliens at Area 51. The goal of the project is to gather laugh soundtrack improv from thousands of games, which can be used to train an AI system that will be able to play the role of NPCs. Jeff Orkin, the MIT experimenter who led game development, says that the best time to play Improviso is between 7 pm and 10 pm. Orkin is also the creator of a game AI called goal oriented action programming, first used in F.E.A.R. in 2005 and later employed in F.E.A.R. 2 and Fallout 3."



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