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Gearbox Boss Bemoans Superfluous Multiplayer Modes
4/6/2011

Art of elocution with Edge magazine, Gearbox macos commander Randy Pitchford lamented the result of game publishers to force multiplayer modes into games that don't need them. Quoting:
"Pitchford points to the likes of Dead Space 2 as indicia that be in the saddle are often motivated by the desire to tick boxes on a feature list, rather than for the good of the game itself. 'Let’s forget about what the actual promise of a game is and whether it’s suited to a retold or or try your search for "competitive" at:

amazon.com - shop for books experience,' he tells us. 'Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign? 'When you boil it down to that, you take the ability to make good lay down the law out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can’t be forced. That’s the problem.'"



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Mark

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