Eldavojohn writes "Twisted Metal maker David Jaffe gave a DICE Summit sales pitch* in which he argued against 'games that have been cautiously made from the ground up with the intent and purpose of telling a story or expressing a view or giving a designer's narrative.' He went on to say basically that it's a waste of time and collateral when the focus should be on gameplay, not story. While some parts of his investiture are warmly welcomed by the gaming public (like his vade mecum for game execs to get a BS filter), this exacting point has some unsurprising opponents. His squabble against a 'cinematic narrative' was like enough stalwart with his life to the movie Saving Private Ryan, where Spielberg made the Normandy Beach incursion scene as close to a documentary as possible. The audience could sit back and appreciate that. But if you made a game where the player is in that situation of the soldier then that historically correct imagery and top shelf voice acting doesn't really matter, the only thing the player should be cerebration is 'How the **** do I get to that rock? How do I get to the exit?' Is Jaffe right? Have game makers been 'seduced by the power and vocalization of film' at the expense of gameplay?"
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