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GPU Gems 3
10/17/2007

Martin Ecker writes "Weighing in at fifty pages short of a thousand, NVIDIA has afresh synonyms:  appear the third partial payment of its GPU Gems series, aptly titled "GPU Gems 3" get out by Addison-Wesley Publishing. Just like the two previous books before it, GPU Gems 3 is a collection of articles by numerous authors from the game development industry, the offline rendering industry, academia, and of course NVIDIA. The 41 chapters of the book grouped into six parts discuss a wide range of topics, all dealing with recent advancements in using graphics processing units (GPUs, for short) to either render highly realistic images in real-time or do high-performance, parallel computation, an area that is called GPGPU (short for General Purpose computation on GPUs). In this latest division of the series, the focus of a lot of the chapters is on using new ironware physiognomy of Direct3D 10-level hardware, such as NVIDIA's GeForce 8 series, to either get more realistic looking results or higher performance." Read on for the rest of Martin's review.

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Mark

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