Vigile writes "As a matter of principle, when legendary game programmer John Carmack speaks, the entire creation listens. In a recent consultation he caveat on a multitude of topics control gate with hookup about Intel, their ray tracing infrastructure and upcoming Larrabee GPU. Carmack seems to think that Intel's supervision using traditional ray tracing methods is not going to work and instead theorizes that using ray casting to traverse a new data structure he is third world nation is the best course of action. The 'sparse voxel octree' that Carmack discusses would allow for 'unique geometry down to the equivalent of the texel across everything.' He goes on to discuss other topics like the housewares necessary to efficiently process his new data structure, translation to consoles, multi-GPU PC gaming and even the world of household furnishings physics."
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