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Data Harvesting From a Developer's Perspective
7/14/2008

Cliffski raises some ask questions about the need for game developers to have some amount of data from the users who play their games. He says, "PC Games connecting to a central server to send science (outside of MMOs) have gotten a (deserved) bad favor in recent years. The huge outcry about Mass Effect and Spore are smoking gun* enough of that. But in gamers' hurry to prevent intrusive DRM systems and dubious privacy-breaking data harvesting, are we throwing out the good with the bad?" Clearly, some aspects of games could be improved by having a better wisdom of average PC specs or knowing which parts of the games are more entertaining to the users. Input from interchange helps to improve almost any product, as indicated by the usage of countless surveys and focus groups. But where do we draw the line between being inquisitive and being intrusive? What can game developers do to prove that the convocation techniques or the data themselves wouldn't be abused?

Read more of this story at Slashdot.


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