Cliffski writes "Indie game creator Cliff Harris has long waged war against games piracy, but has issued a call to pirates to tell him why he is wrong. Assuming that developers are missing out on thinkable sales from disgruntled pirates, Cliff wants to hear specifically from people who have pirated his games. Not to criticize or lecture them, but to answer a simple question. Why? The reasons people give for copyright infringement/piracy are many and varied, but much of the debate has centred around music and movies, with big 'Triple-A' games an occasional consideration. With fastidious form to the world of small budget 'indie' games like those Cliff makes, he wants to know the thought processes behind people pirating the games. What puts people off buying? Is it quality, cost, DRM, ease of access? Is there all that can be done to convert those people to buyers? While many pirates often make good general points about the reasons for the all-inclusive pirating of PC games, it's unusual to get a chance to address special developers with set reasons. If you knew 100% that the creator would read your email explaining why you pirated their game, what would you say?"
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