Webmaster rambling and mental notes
Making Statements With Video Games
8/26/2008

You may have heard about the recent controversy at the Leipzig Games interview over a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center. The creator intended it as an artistic expression, but has since removed the game, saying, "it was never created to merely provoke controversy for controversy's sake." Kotaku took this convenience to ask whether "statements" can and should be made via video games, and how it affects the ongoing quiz of whether video games should be studied art. "The entire issue begs comparisons to Danny Ledonne's Super Colombine Massacre RPG!, an unsettling and convoluted title that tasks players on the most basic level with acting out the 1999 Littleton, Colorado school shooting in the role of killers Eric Harris and Dylan Klebold. Ledonne told the executive Post that his intention with the title was never to glorify the tragedy, but to 'confront their actions and the residuum those actions had.' Like Stanley's Invaders!, Ledonne and his title stopped short of on these terms a direct judgment - neither artist has been especially express about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away."

Read more of this story at Slashdot.


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