Webmaster rambling and mental notes
A Look At the Tools Used To Make Metal Gear Solid 4
9/18/2008

Soft Image is running a blow-by-blow story about the making of Metal Gear Solid 4. They explain the game's evolvement cycle, from the art rule to the animation of ideograph to the edifice of models and textures. "In terms of bones used for constructing the bodies of characters, about 21 joint bones were used that contained animation data and were activated through these data. But many auxiliary bones were also used to supplement movements such as the twisting of knees, elbows, legs and arms. These were not activated by animation data. Rather, they were linked to the values of the basic joints that were activated by animation. ... They also used a tool to automatically give rise to




if (lexico_globals.googleafc.ads.content.length)
{
document.write(lexico_globals.googleafc.ads.contenttop);
document.write(lexico_globals.googleafc.ads.sponsoredlinks);
document.write(lexico_globals.googleafc.ads.content[4]);
document.wri the rig for departmental eyeball flight and the muscles around the eyes. Because the area around the eyes is also illegal drug using both shapes and bones, when the eyeball locator is moved, the muscles move smoothly just like they do for the mouth. Further, even if the shape is edited to redefine the eye edges, it does not spoil the sheen or brow furrow expressions at all."

Read more of this story at Slashdot.


More: - The rest...

Mark

Share |
(Posted in Nerd)
Share and enjoy
  • Digg
  • del.icio.us
  • blinkbits
  • BlinkList
  • BlogMemes
  • blogmarks
  • DZone
  • Fark
  • Furl
  • Netvouz
  • NewsVine
  • Reddit
  • Slashdot
  • Smarking
  • Spurl
  • StumbleUpon
  • Taggly
  • Technorati
  • YahooMyWeb
Post Comment

Notify me of followup comments via e-mail.

Entry 1 of 6209
Last Page | Next Page