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Avoiding Wasted Time With Prince of Persia
12/30/2008

Zonk pointed out an interesting video motion by Shamus Young on the importance of the new Prince of Persia, calling it the most avant-garde game of 2008. Young brings up the fact that many of today's games punish failure by wasting the player's time; being sent back to a check point, the beginning of a level, or consistently even further. This cuts into the amount of time players have to enjoy the meat of the game — the current 1995 by houghton mifflin harcourt publishing


copyrights:cite this source roget's ii: the new thesaurus company. published by houghton mifflin harcourt issue company. all rights reserved.view results from: 1995 by houghton mifflin harcourt publishing company. published by houghton mifflin harcourt publishing company. all rights reserved.view results from: llc.cite this source roget's ii: the new thesaurus | lexicon



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share this: they have to overcome. Unfortunately, as Young notes, modern controllers are designed for players who have been gaming since they were kids, and have evolved to be more daedalian to operate than an automobile. The hybrid of these factors therefore limits or prevents the interest of new players; a problem Prince of Persia has addressed well through intuitive controls and the lack of punitive time sinks.

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Mark

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