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Violence in Games, Once Again, Not That Compelling
1/17/2009

One of the great arguments of the digital age has been over the effects of video games on aggression — especially if you have ever heard the name Jack Thompson. A recent study suggest the counterpoint once again, that violent video games really don't have that much impact. "The authors performed six studies in total, but they were in broad agreement, so we'll only discuss the more compelling ones here. For the exploratory portion, these involute playing an fundamentally identical game with unrelated degrees of violent content. One group of competitors was randomly assigned to play the game House of the Dead 3 on the unalike extremes of its gore settings, while a second was split between those who played the normal version of Half-Life 2, and a those who played a modified version that turned the adventure into an elaborate game of tag. In both cases, the primary influences on enjoyment were the sense of competence and satisfaction, along with the immersive nature of the game. Generally, females rated immersion as more important, while males went for competence (and consistently rated their own expertise very highly). outrage didn't roll when it came to enjoyment, even for those with pre-existing violent tendencies."

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