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1/26/2009 - How Quake Wars Met the Ray Tracer
An nameless reader writes "Intel released the article 'Quake Wars Gets Ray Traced' (PDF) which details the growth efforts of the anatomy team that applied a real-time ray tracer to Enemy Territory: Quake Wars . It describes the requital package and challenges of transparency textures with this ancestor technology. Further insight is given into what special effects are most costly. Examples of glass and a 3D water use
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document.write(lexico_ are shown. The outlook hints into the area of freely programmable many-core processors, like Intel's approaching Larrabee, that might be able to handle such a workload." We be conspicuous the ray-traced Quake Wars last in June; the PDF here delves into the play details, rather than just showing a demo, and explains what parts of the game give the most difficulty in going from rasterization to ray-tracing.
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Mark
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