An nameless reader writes "Intel released the article 'Quake Wars Gets Ray Traced' (PDF) which details the growth efforts of the anatomy team that applied a real-time ray tracer to Enemy Territory: Quake Wars . It describes the requital package and challenges of transparency textures with this ancestor technology. Further insight is given into what special effects are most costly. Examples of glass and a 3D water use
if (lexico_globals.googleafc.ads.content.length)
{
if (lexico_globals.googleafc.ads.content.length >= 4) {
document.write(lexico_globals.googleafc.ads.contenttop);
document.write(lexico_globals.googleafc.ads.sponsoredlinks);
document.write(lexico_ are shown. The outlook hints into the area of freely programmable many-core processors, like Intel's approaching Larrabee, that might be able to handle such a workload." We be conspicuous the ray-traced Quake Wars last in June; the PDF here delves into the play details, rather than just showing a demo, and explains what parts of the game give the most difficulty in going from rasterization to ray-tracing.
Read more of this story at Slashdot.
More: - The rest...
Mark