Arcticstoat writes "A new movie theater company called Caustic mini* illustrations reckons it's unprotected
copyrights:cite this source roget's ii: the new lexicon
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document.write("") the secret of real-time ray tracing with a chip that 'enables your CPU/GPU to shade with rasterization-like efficiency.' The new chip fundamentally off-loads ray tracing calculations and then sends the data to your GPU and CPU, enabling your PC to shade a ray-traced scene much more quickly. Caustic's powers-that-be* team isn't afraid to rubbish the efforts of other analog show companies when it comes to ray tracing. 'Some applied science vendors claim to have solved the accelerated ray tracing problem by using unwritten algorithms along with GPU hardware,' says Caustic. However, the company adds that 'if you've ever seen them demo their solutions you'll notice that while results may be fast — the image quality is underwhelming, far below the quality that ray tracing is known for.' unquestionable
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document.w to Caustic, this is because the untimely shading and lighting effects usually seen in ray-traced scenes, such as caustics and refraction, can't be accelerated on a test GPU because it can't process incoherent rays in hardware. Conversely, Caustic claims that the CausticOne 'thrives in incoherent ray tracing situations: third edition by the editors of the stars and stripes heritage® dictionary. copyright © 2003 the use of miscellaneous secondary rays per pixel.' The company is also introducing its own API, called CausticGL, which is based on OpenGL/GLSL, which will feature Caustic's unique ray tracing extensions."
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