Veto
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Gamer is running a story discussing the need felt by the major game developers to create the next huge blockbuster, which often leads to novelty and change for their own sake rather than simply focusing on what makes a game fun. Quoting: "There seems to be this invisible squeeze to create being that is highly 'intuitive' and incorporates the highest level of vicissitude that we have ever seen. The problem is that the newest ideas put into games are either gimmicky, terrible in execution, or blatantly ripping off another title. On the other hand there are series that feel the need to entirely revamp a game that played quite fine before into existence from the ground up new that falls flat on its face. ... There's a critical problem with popular, regular video games that isn't as large with other mediums; they are high-priced to make and require a lot of time and effort put in to create article masterful. With that, games must take cautious paths. I fully discernment the risks, but adding unneeded substance to certain games is not justifiable."
Read more of this story at Slashdot.
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