Webmaster rambling and mental notes
The City of Heroes Expansion & the Issues of User-Created Content
5/20/2009

Eldavojohn writes "Wired has a piece on the new City of Heroes content that is created by players — or rather the severe abuse of it. Namely, creating missions for the characters. The problem is that gamers game this system, even though Paragon City has tried to maintain a good risk/reward ratio for worldly-wise




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activity daysgreat deals direct from £25 ferraris in these missions. Making the locality even worse is that people who planner highly-rated missions get originator awards, which are redeemable for prizes — almost ensuring event farming missions. Eric Heimburg (lead sights* and producer of Asheron's Call and the expected Star Trek MMO) know* on this: 'It may seem sad that giving the players what they want is detrimental to the player's overall length of enjoyment of the game, but that's the truth. Once you reached that top of the hill, if there's nothing left to do or see, players are likely to move on. Length of enjoyment (equals) amount of money earned, so developers have a strong inducementprovocation to keep players from gaining power and levels too quickly.' Matt Miller (lead couturier of CoH), addressed the people on this very topic. This is resulting in an unexplained ban/loss of involvement if you are steeled to be abusing the mission architect, causing an uproar in the community. Is user-generated content a dead end for an MMORPG?"

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Mark

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