GunZ: The Duel (Korean: ?? ???), sometimes known simply as GunZ, was an online third-person shooting game, created by South Korean-based MAIET Entertainment and managed with an international gaming portal by ijji games until management moved to the Aeria Games gaming portal in March 2012.
In the first week of May 2013 (1st about the forums 5th around the homepage), Aeria announced how the game would be cancelled on May 31, which the forums can be deleted June 31. They would only refund AP purchased during those final 4 weeks. AP purchased in prior months/years employed to build characters couldn't survive refunded to players.
This closure happened 8 weeks pursuing the announcement that GunZ 2 can be released free of charge in English on Steam.
It absolutely was liberal to play, using a microtransaction business model for choosing premium in-game items. The sport allowed players to do exaggerated, gravity-defying action moves, including wall running, stunning, tumbling, and blocking bullets with swords, inside the design of action movies and anime.
In Quest mode, players, in a band of up to 4 members, experienced elements of a guide for a certain variety of stages, that have been based on the hunt level. In every stage, players were required to kill 18 to 44 creatures, along with the game ended when every member of the ball player team died or completed every one of the stages. Quests might take invest the Prison, Mansion, or Dungeon map.
Players might make the quests tougher and more profitable through the use of special quest items to boost the quest level that could be bought in the in-game store or obtained during a quest. Quest items in-game were saved in glowing chests that spawned where the monster it originated died; certain items might have been dropped with regards to the monster killed. Players ran throughout these to get something randomly selected from your probability of that monster. The things obtained relied on the monster that this chest came from. By sacrificing certain pieces of combination, players could enter a boss quest. Boss items were obtained through pages along with other boss quests, and pages were obtained with the in-game shop. The quest system was designed to decrease the period of time had to prepare for boss raids which can be typical in many other online flash games.
A person is congratulated for killing multiple players in the bit of time.
A significant and various area of the gameplay was the movement system. Players could operate on walls, perform flips from them, and do quick mid-air dodges in any direction. Advanced movement and combat techniques were known as "K-Style" or Korean style; a variety of techniques fell under this category. These usually exploited the game's animation and weapon switch systems through a group of animation cancellations to allow for the ball player to perform another action rapidly as soon as the first. One example was the wall cancel; unlike the normal slow way of running on walls, you can merely jump, dash mid-air toward the wall, and upon hitting it slash or stab with their melee weapon. This may result in the player to gain height with each successive timed dodge-slash, and yes it was easy to be in air near walls and travel along them indefinitely like this. This, in addition to the proven fact that these techniques were possible due to exploiting flaws inside the animation system, has led to them being controversial nonetheless they became largely accepted as the main game.
GunZ's networking system generally in most aspects of the game was peer to peer. Players hook up to other players through their client, instead of through a central server.